- Research Scientist
- CLO Virtual Fashion
- CLO Virtual Fashion
- One World Trade Center
- 285 Fulton St FL 58 STE T
- New York, NY 10007
About Me
I am a researcher in physical simulation, geometry processing, and computational design with a focus on developing robust differentiable simulation techniques and their applications to computer animation, digital design, computational fabrication, biomechanics, and robotics. My research has been recognized by the ACM SIGGRAPH Outstanding Doctoral Dissertation Award (2024), SCA Doctoral Dissertation Award (2024), Adobe Research Fellowship (2022), Dean's Dissertation Fellowship (2022–2023), and Jacob T. Schwartz Ph.D. Fellowship (2021).
I am currently a Research Scientist at CLO Virtual Fashion, makers of the Academy Award-winning1,2 Marvelous Designer and industry-defining CLO software. At CLO, we harness the power of simulation technology to empower creators and fashion designers to design and visualize clothing in a virtual environment. Simulation research is a core component of our product's success, featuring cutting-edge techniques in material behavior, drape mechanics, and human body dynamics to achieve unparalleled realism and efficiency in the virtual design process. Sustainability is one of our core principles that is important to me, and I am excited to be part of a team that is helping companies and users to create less physical samples, material, and resource waste.
Previously, I was a Postdoctoral Associate at MIT Computer Science and Artificial Intelligence Laboratory (CSAIL) and part of the Algorithmic Design Group. At MIT, I worked with Professor Mina Konaković Luković and others on research in differentiable simulation and metamaterial design.
I earned my Ph.D. in Computer Science from New York University in May 2023 advised by Professor Daniele Panozzo. As a member of the Geometric Computing Lab, I worked on research in computer graphics, physical simulation, and digital fabrication with the goal of designing robust algorithms that reduce the amount of interactive user work, allowing the automatic simulation of a large number of challenging designs and scenarios.
I earned my Bachelor of Science in Computer Science with a minor in Mathematics from George Mason University in 2017. While there, I worked with Professor Yotam Gingold as an Undergraduate Research Assistant in the Creativity and Graphics Lab. Our work in texture mapping, 3D modeling, and numerical optimization culminated in the publication of "Seamless: Seam erasure and seam-aware decoupling of shape from mesh resolution" at SIGGRAPH Asia 2017.
News
Check out my (and some other amazing) research in this year's SIGGRAPH Thesis Fast Forward! 📼 ⏩ The SIGGRAPH Thesis Fast Forward is a unique forum for Ph.D. students in computer graphics to present and broadcast their research in 3 minutes or less.
I presented two papers at SIGGRAPH 2023! "In-Timestep Remeshing for Contacting Elastodynamics" and "High-Order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes". You can read the papers and find out more at the links above.
Our SIGGRAPH 2021 paper, "Intersection-free Rigid Body Dynamics", is now online! I look forward to presenting it this summer.
Our paper, "Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics", will be published in ACM Transactions on Graphics and presented at SIGGRAPH 2020 this summer in Washington, D.C. virtually.
I am happy to share that I have been selected to receive the 2024 Symposium on Computer Animation (SCA) Doctoral Dissertation Award. 🏆 I am honored to be recognized by the SCA community which I have admired for so many years.
Adobe Research reached out to cover my research and experience collaborating with them. You can find the full interview on the Adobe Research website. I am grateful for the opportunity to share my work with a broader audience, and I am thankful to all of my collaborators and mentors at Adobe Research for their long-lasting support.
I am excited to announce that I have started a new position as a Research Scientist at CLO Virtual Fashion in New York City. I look forward to this next chapter in my career and to working with the talented team at CLO.
I will be chairing the poster program at this year's ACM SIGGRAPH Motion, Interaction, and Games (MIG) conference. The conference will take place at George Mason University - Mason Square (Arlington Campus), 21–23 November 2024. You can find out more details and submit your work on the MIG 2024 website.
I am elated to announce that I have received the ACM SIGGRAPH Outstanding Doctoral Dissertation Award! 🎉 This is a tremendous honor and I am deeply grateful to all my collaborators, mentors, friends, and family who have supported me along the way.
Check out my (and some other amazing) research in this year's SIGGRAPH Thesis Fast Forward! 📼 ⏩ The SIGGRAPH Thesis Fast Forward is a unique forum for Ph.D. students in computer graphics to present and broadcast their research in 3 minutes or less.
I started as a Potdoctoral Associate in the Algorithmic Design Group at MIT working with Mina Konaković Luković.
I presented two papers at SIGGRAPH 2023! "In-Timestep Remeshing for Contacting Elastodynamics" and "High-Order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes". You can read the papers and find out more at the links above.
I graduated from New York University with a Ph.D. in Computer Science. My thesis is titled "Provably Robust and Accurate Methods for Rigid and Deformable Simulation with Contact" and was advised by Daniele Panozzo. Thank you to all my wonderful collaborators, mentors, friends, and family for helping me along this journey!
I successfully defended my Ph.D. thesis. Thank you to my committee members, Daniele Panozzo, Denis Zorin, Teseo Schneider, Georg Stadler, and Lerrel Pinto, for their insightful questions and feedback. I look forward to sharing my thesis soon!
I have been invited to present my research, "Towards Robust and Accurate Simulation of Contacts," at the 18th International Conference on Multibody Systems, Nonlinear Dynamics, and Control (MSNDC) in Saint Louis, Missouri.
We will be presenting our course "Contact and Friction Simulation for Computer Graphics" at SIGGRAPH 2022 in Vancouver, Canada.
I will spend the summer as a research scientist intern at Adobe working with Danny Kaufman on a project in physical simulation.
I am very excited to announce that I have been awarded the Adobe Research Fellowship! It is a huge honor and I am deeply grateful to all those who have helped me to receive this award.
I have been awarded the GSAS Dean's Dissertation Fellowship for the 2022–2023 academic year. I look forward to completing and sharing my dissertation soon!
I will be interning in the Computational Geometry team at Carbon this summer. While there, I will work on the simulation and physical validation of lattice structures with contact.
Our SIGGRAPH 2021 paper, "Intersection-free Rigid Body Dynamics", is now online! I look forward to presenting it this summer.
I have been selected as a 2021 Jacob T. Schwartz Ph.D. Fellow! I'm deeply grateful for this honor.
Our ACM Transactions on Graphics paper, "A Large Scale Benchmark and an Inclusion-Based Algorithm for Continuous Collision Detection", is now online. We plan to present the work at SIGGRAPH 2022 in Vancouver, Canada. Hope to see you there in person!
Our paper, "DHFSlicer: Double Height-Field Slicing For Milling Fixed Thickness Materials", is accepted to SIGGRAPH Asia 2020 and will be presented virtually this December.
Our paper, "Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics", will be published in ACM Transactions on Graphics and presented at SIGGRAPH 2020 this summer in Washington, D.C. virtually.
Our paper, "Stitch Meshing" was published in ACM Transactions on Graphics and presented at SIGGRAPH 2018 in Vancouver, Canada.
I will spend the summer as a research intern at the Creative Intelligence Lab, Adobe Research, in San Francisco. While there, I will work with Qingnan Zhou and Danny Kaufman on a computational fabrication project.
The slides from my SIGGRAPH Asia 2017 presentation of "Seamless: Seam erasure and seam-aware decoupling of shape from mesh resolution" are now available.
My first paper, "Seamless: Seam erasure and seam-aware decoupling of shape from mesh resolution", was published in ACM Transactions on Graphics and presented at SIGGRAPH Asia 2017 in Bangkok, Thailand.
I moved to New York to pursue a Ph.D. at New York University advised by Professor Daniele Panozzo.
I graduated from George Mason University with a Bachelor of Science in Computer Science and a minor in Mathematics.