Zachary Ferguson, Ph.D.
Contact Info:
  • CLO Virtual Fashion
  • One World Trade Center
  • 285 Fulton St FL 58 STE T
  • New York, NY 10007
Email: zy.fergus@gmail.com
  • Do you have in-progress or existing research in animation, motion, or games that you would like to share with the community? Consider submitting your work to the poster program at the ACM SIGGRAPH Motion, Interaction, and Games (MIG) conference. The deadline for poster submissions is September 13, 2024. I look forward to seeing your work!

About Me

I am a researcher in physical simulation, geometry processing, and computational design with a focus on developing robust differentiable simulation techniques and their applications to computer animation, digital design, computational fabrication, biomechanics, and robotics. My research has been recognized by the ACM SIGGRAPH Outstanding Doctoral Dissertation Award (2024), Adobe Research Fellowship (2022), Dean's Dissertation Fellowship (2022–2023), and Jacob T. Schwartz Ph.D. Fellowship (2021).

I am currently a Research Scientist at CLO Virtual Fashion, makers of the Academy Award-winning1,2 Marvelous Designer and industry-defining CLO software. At CLO, we harness the power of simulation technology to empower creators and fashion designers to design and visualize clothing in a virtual environment. Simulation research is a core component of our product's success, featuring cutting-edge techniques in material behavior, drape mechanics, and human body dynamics to achieve unparalleled realism and efficiency in the virtual design process. Sustainability is one of our core principles that is important to me, and I am excited to be part of a team that is helping companies and users to create less physical samples, material, and resource waste.

Previously, I was a Postdoctoral Associate at MIT Computer Science and Artificial Intelligence Laboratory (CSAIL) and part of the Algorithmic Design Group. At MIT, I worked with Professor Mina Konaković Luković and others on research in differentiable simulation and metamaterial design.

I earned my Ph.D. in Computer Science from New York University in May 2023 advised by Professor Daniele Panozzo. As a member of the Geometric Computing Lab, I worked on research in computer graphics, physical simulation, and digital fabrication with the goal of designing robust algorithms that reduce the amount of interactive user work, allowing the automatic simulation of a large number of challenging designs and scenarios.

I earned my Bachelor of Science in Computer Science with a minor in Mathematics from George Mason University in 2017. While there, I worked with Professor Yotam Gingold as an Undergraduate Research Assistant in the Creativity and Graphics Lab. Our work in texture mapping, 3D modeling, and numerical optimization culminated in the publication of "Seamless: Seam erasure and seam-aware decoupling of shape from mesh resolution" at SIGGRAPH Asia 2017.

News

July 25, 2024

Adobe Research reached out to cover my research and experience collaborating with them. You can find the full interview on the Adobe Research website. I am grateful for the opportunity to share my work with a broader audience, and I am thankful to all of my collaborators and mentors at Adobe Research for their long-lasting support.

July 15, 2024

I am excited to announce that I have started a new position as a Research Scientist at CLO Virtual Fashion in New York City. I look forward to this next chapter in my career and to working with the talented team at CLO.

June 1, 2024

I will be chairing the poster program at this year's ACM SIGGRAPH Motion, Interaction, and Games (MIG) conference. The conference will take place at George Mason University - Mason Square (Arlington Campus), 21–23 November 2024. You can find out more details and submit your work on the MIG 2024 website.

May 7, 2024

I am elated to announce that I have received the ACM SIGGRAPH Outstanding Doctoral Dissertation Award! 🎉 This is a tremendous honor and I am deeply grateful to all my collaborators, mentors, friends, and family who have supported me along the way.

September 1, 2023

I started as a Potdoctoral Associate in the Algorithmic Design Group at MIT working with Mina Konaković Luković.

May 18, 2023

I graduated from New York University with a Ph.D. in Computer Science. My thesis is titled "Provably Robust and Accurate Methods for Rigid and Deformable Simulation with Contact" and was advised by Daniele Panozzo. Thank you to all my wonderful collaborators, mentors, friends, and family for helping me along this journey!

April 28, 2023

I successfully defended my Ph.D. thesis. Thank you to my committee members, Daniele Panozzo, Denis Zorin, Teseo Schneider, Georg Stadler, and Lerrel Pinto, for their insightful questions and feedback. I look forward to sharing my thesis soon!

August 16, 2022

I have been invited to present my research, "Towards Robust and Accurate Simulation of Contacts," at the 18th International Conference on Multibody Systems, Nonlinear Dynamics, and Control (MSNDC) in Saint Louis, Missouri.

August 10, 2022

We will be presenting our course "Contact and Friction Simulation for Computer Graphics" at SIGGRAPH 2022 in Vancouver, Canada.

May 31, 2022

I will spend the summer as a research scientist intern at Adobe working with Danny Kaufman on a project in physical simulation.

January 6, 2022

I am very excited to announce that I have been awarded the Adobe Research Fellowship! It is a huge honor and I am deeply grateful to all those who have helped me to receive this award.

December 17, 2021

I have been awarded the GSAS Dean's Dissertation Fellowship for the 2022–2023 academic year. I look forward to completing and sharing my dissertation soon!

June 8, 2021

I will be interning in the Computational Geometry team at Carbon this summer. While there, I will work on the simulation and physical validation of lattice structures with contact.

April 30, 2021

I have been selected as a 2021 Jacob T. Schwartz Ph.D. Fellow! I'm deeply grateful for this honor.

April 16, 2021

Our ACM Transactions on Graphics paper, "A Large Scale Benchmark and an Inclusion-Based Algorithm for Continuous Collision Detection", is now online. We plan to present the work at SIGGRAPH 2022 in Vancouver, Canada. Hope to see you there in person!

September 9, 2020

Our paper, "DHFSlicer: Double Height-Field Slicing For Milling Fixed Thickness Materials", is accepted to SIGGRAPH Asia 2020 and will be presented virtually this December.

August 15, 2018

Our paper, "Stitch Meshing" was published in ACM Transactions on Graphics and presented at SIGGRAPH 2018 in Vancouver, Canada.

May 29, 2018

I will spend the summer as a research intern at the Creative Intelligence Lab, Adobe Research, in San Francisco. While there, I will work with Qingnan Zhou and Danny Kaufman on a computational fabrication project.

December 8, 2017

The slides from my SIGGRAPH Asia 2017 presentation of "Seamless: Seam erasure and seam-aware decoupling of shape from mesh resolution" are now available.

November 20, 2017

My first paper, "Seamless: Seam erasure and seam-aware decoupling of shape from mesh resolution", was published in ACM Transactions on Graphics and presented at SIGGRAPH Asia 2017 in Bangkok, Thailand.

August 19, 2017

I moved to New York to pursue a Ph.D. at New York University advised by Professor Daniele Panozzo.

May 20, 2017

I graduated from George Mason University with a Bachelor of Science in Computer Science and a minor in Mathematics.